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3D & MODELING

After Hours

A moody 3D render of a cluttered wooden table lit by a single cool blue light spilling across a peeling wall, with a worn armchair in the shadows behind it. Scattered across the surface are glasses, a set of headphones, a stack of old tickets, and a scatter of loose, unexplained objects the kind of debris that hints at a long, unravelling night without spelling out what happened. The lighting does most of the storytelling: warm and intimate where the objects sit, cold and distant where the wall crumbles behind them, leaving the scene feeling paused mid-story rather than staged.